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Stefani Swiatkowski

UI/UX DESIGN • PRODUCT DESIGN • GAME DEV • ART

  • Work
  • About
  • Contact
  • LinkedIn

First Steps

Bogo

The Sleeping Prince

Platformer (i0S/Android), 2014

On The Sleeping Prince, I was part of a small production team, and as such wore many different hats during development. Work included: modeling mobile-optimized low-poly props, hand-painting textures, assisting with lighting, propping levels, creating cutscene illustrations, producing UI assets, editing dialog/story, and generating screenshots and marketing materials.

Website

Toy Soldiers: War Chest

Action/Tower Defense (PS4/Xbox One/PC), 2015

Responsibilities included: creating 2D illustrations for campaign levels, achievements, and intro/ending cutscenes. I also generated icons and other assets for the UI as needed, made break states for environmental props, took marketing screenshots, made graphic assets for social media, and edited story text.

Website

Savage Lands

Survival Sandbox (PC), 2015

My work on Savage Lands included a visual overhaul of the existing UI, creating new UI assets as required for added features/content, generating marketing images and loading screens. I also helped brainstorm and edit the game's lore.

Steam Page

Slot Machine

Concepts for a South American-themed cabinet slot machine.

Mobile

Concepts and visual development for various mobile titles.

Concepts

A selection of concepts for various unannounced titles.

User Interface

I've designed and implemented UI for both mobile and PC titles, largely created in Unity. I've also had experience with Unreal Engine's UI tools and created concepts to address the unique immersion challenges presented by a VR experience.

VFX

First Steps

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FirstSteps.jpg

Bogo

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The Sleeping Prince

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Toy Soldiers: War Chest

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Savage Lands

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Slot Machine

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Mobile

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Concepts

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ML_PromoImage.jpg

User Interface

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VFX

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