Platformer (i0S/Android), 2014
On The Sleeping Prince, I was part of a small production team, and as such wore many different hats during development. Work included: modeling mobile-optimized low-poly props, hand-painting textures, assisting with lighting, propping levels, creating cutscene illustrations, producing UI assets, editing dialog/story, and generating screenshots and marketing materials.
Action/Tower Defense (PS4/Xbox One/PC), 2015
Responsibilities included: creating 2D illustrations for campaign levels, achievements, and intro/ending cutscenes. I also generated icons and other assets for the UI as needed, made break states for environmental props, took marketing screenshots, made graphic assets for social media, and edited story text.
Survival Sandbox (PC), 2015
My work on Savage Lands included a visual overhaul of the existing UI, creating new UI assets as required for added features/content, generating marketing images and loading screens. I also helped brainstorm and edit the game's lore.
Concepts for a South American-themed cabinet slot machine.
Concepts and visual development for various mobile titles.
A selection of concepts for various unannounced titles.
I've designed and implemented UI for both mobile and PC titles, largely created in Unity. I've also had experience with Unreal Engine's UI tools and created concepts to address the unique immersion challenges presented by a VR experience.